

#Anvil recipe how to
Here are the four different Anvils in the game and how to make them: Iron or Lead Anvil Now that you know the different kinds of Anvils in Terraria, it’s time for you to craft them yourself. But that dosnt make sense to me because theres got to be a way to do it.How to Make a Bucket in Terraria How to Make an Anvil in Terraria I've looked around and I saw that some people are saying its a problem with bukkit not fully implementing a set slot function for the result. The problem is that my result slot when I have those two items there doesn't get set. GetConfig().options().copyDefaults(true) GetServer().getConsoleSender().sendMessage(ChatColor.RED + "\n\n Disabled\n\n")

GetServer().getPluginManager().registerEvents(new EventsClass(), this) GetServer().getConsoleSender().sendMessage(ChatColor.GREEN + "\n\n Enabled\n\n") GetCommand(commands.cmd1).setExecutor(commands) //Registers Command based on string its tied to Private Commands commands = new Commands() //Imports Commands class

ItemMeta dust4Meta = dust4.getItemMeta() ĭtDisplayName(ChatColor.YELLOW + "" + ChatColor.BOLD + "Magic Dust") ĭust4Meta.addEnchant(Enchantment.DURABILITY, 4, true) ĭust4Lore.add(ChatColor.GRAY + "Tier: " + ChatColor.LIGHT_PURPLE + "Epic") ItemStack dust4 = new ItemStack(Material.GLOWSTONE_DUST)

Public static void getT4(Player player) //Creates the dust item ItemMeta dust3Meta = dust3.getItemMeta() ĭtDisplayName(ChatColor.YELLOW + "" + ChatColor.BOLD + "Magic Dust") ĭust3Meta.addEnchant(Enchantment.DURABILITY, 3, true) ĭust3Lore.add(ChatColor.GRAY + "Tier: " + ChatColor.GOLD + "Rare") ItemStack dust3 = new ItemStack(Material.GLOWSTONE_DUST) Public static void getT3(Player player) //Creates the dust item ItemMeta dust2Meta = dust2.getItemMeta() ĭtDisplayName(ChatColor.YELLOW + "" + ChatColor.BOLD + "Magic Dust") ĭust2Meta.addEnchant(Enchantment.DURABILITY, 2, true) ĭust2Lore.add(ChatColor.GRAY + "Tier: " + ChatColor.GREEN + "Uncommon") ItemStack dust2 = new ItemStack(Material.GLOWSTONE_DUST) Public static void getT2(Player player) //Creates the dust item ItemMeta dust1Meta = dust1.getItemMeta() ĭtDisplayName(ChatColor.YELLOW + "" + ChatColor.BOLD + "Magic Dust") ĭust1Meta.addEnchant(Enchantment.DURABILITY, 1, true) ĭust1Lore.add(ChatColor.GRAY + "Tier: " + ChatColor.AQUA + "Magical") ItemStack dust1 = new ItemStack(Material.GLOWSTONE_DUST) Public static void getT1(Player player) //Creates the dust item ItemStack dust = new ItemStack(Material.GLOWSTONE_DUST) ĭtDisplayName(ChatColor.YELLOW + "" + ChatColor.BOLD + "Magic Dust") ĭustLore.add(ChatColor.GRAY + "Tier: " + ChatColor.WHITE + "Common") Public static void getDefault(Player player) //Creates the dust item Public static ItemStack dust4 = new ItemStack(Material.GLOWSTONE_DUST) Public static ItemStack dust3 = new ItemStack(Material.GLOWSTONE_DUST) Public static ItemStack dust2 = new ItemStack(Material.GLOWSTONE_DUST) Public static ItemStack dust1 = new ItemStack(Material.GLOWSTONE_DUST) Public static ItemStack dust = new ItemStack(Material.GLOWSTONE_DUST) Result.getItemMeta().setDisplayName(resultName) ItemMeta resultMeta = result.getItemMeta() ItemStack result = new ItemStack(resultMat) List resultLore = secondSlot.getItemMeta().getLore() String resultName = firstSlot.getItemMeta().getDisplayName() Material resultMat = firstSlot.getType() If (rawSlot = nvertSlot(rawSlot))//If inv is upper inv (Anvil inv) Public class EventsClass implements void onInventor圜lick(Inventor圜lickEvent e)ĪnvilInventory anvil = (AnvilInventory)inv
